pathfinder we be goblins pdf
Pathfinder 2E Remaster Project Overview (as of 12/17/2025)
We B4 Goblins is a free introductory module, available as a PDF or text file, authored by Crystal Frasier and published by Paizo Inc.!
The Pathfinder Second Edition Remaster Project introduces four new hardcover rulebooks, designed as a fresh entry point into the Pathfinder 2E roleplaying experience. We B4 Goblins serves as an excellent starting point for new players, offering a readily accessible adventure.
This introductory module, created by Crystal Frasier and published by Paizo Inc., is freely available in both PDF and text formats. It’s a fantastic way to familiarize yourself with the system’s mechanics and the world of Golarion. The Remaster aims to streamline and enhance the core rules, and We B4 Goblins exemplifies this approach with its focused and engaging gameplay. It’s a perfect “first quest” for aspiring adventurers!
Pathfinder Player Core & GM Core Release

The initial phase of the Pathfinder 2E Remaster Project saw the release of Pathfinder Player Core and Pathfinder GM Core this November. While these core rulebooks establish the foundation for gameplay, We B4 Goblins provides an immediate, practical application of those rules.
This free module, authored by Crystal Frasier and published by Paizo Inc., is available as a PDF or text file, allowing players to quickly dive into an adventure. It’s a superb way to test character creation options from Player Core and practice game mastering techniques outlined in GM Core. Consider it a hands-on workshop for the Remastered system!
Pathfinder Monster Core & Player Core 2 Release Dates
While Pathfinder Player Core and Pathfinder GM Core launched this November, the Remaster Project continues with Pathfinder Monster Core slated for March 2024 and Pathfinder Player Core 2 arriving in July 2024. However, you don’t need to wait to experience the system!
We B4 Goblins, a free module in PDF and text formats by Crystal Frasier (Paizo Inc.), offers immediate adventure. It’s a fantastic introduction, utilizing the core rules already available. This module doesn’t require the later releases, providing a complete, engaging experience with the foundational rulebooks. It’s a perfect stepping stone before exploring the expanded creature options in Monster Core.

We B4 Goblins: A Deep Dive
We B4 Goblins, by Crystal Frasier and Paizo Inc;, is a free Pathfinder module available as a PDF or text file download!
What is “We B4 Goblins”?
We B4 Goblins serves as an excellent introductory module designed to immerse new players into the world of Pathfinder 2nd Edition. Created by Crystal Frasier and published by Paizo Inc., this adventure is specifically tailored for beginner Game Masters and players alike. It’s a fantastic starting point for those unfamiliar with the system’s mechanics and lore.
The module focuses on a lighthearted and engaging storyline, perfect for easing players into roleplaying. It’s designed to be easily accessible and doesn’t require extensive prior knowledge of the Pathfinder setting. We B4 Goblins provides a streamlined experience, allowing newcomers to quickly grasp the core concepts of the game and enjoy a complete adventure from start to finish. It’s a truly welcoming entry point!
Availability & Download Formats (PDF, Text)
We B4 Goblins is readily available for free download, catering to diverse player preferences. Paizo Inc. offers the module in two primary formats: PDF and Text. The PDF version provides a visually appealing and easily navigable experience, ideal for viewing on tablets or computers, preserving the original layout and artwork.
Alternatively, the Text format offers a streamlined, lightweight option, perfect for those who prefer a minimalist approach or require compatibility with various devices and software. This format focuses solely on the textual content, making it easily searchable and adaptable. Both formats can be conveniently accessed and downloaded directly from Paizo’s official website, ensuring a hassle-free experience for all adventurers!
Author & Publisher Information (Crystal Frasier, Paizo Inc.)
We B4 Goblins, a fantastic entry point into the world of Pathfinder, is the brainchild of Crystal Frasier, a talented and respected author within the tabletop roleplaying community. Frasier’s skillful writing and engaging storytelling bring the goblin-infested adventure to life, captivating players from the very beginning.
This exciting module is proudly published by Paizo Inc., the renowned creators of the Pathfinder Roleplaying Game. Paizo’s commitment to quality and innovation shines through in this free offering, showcasing their dedication to providing accessible and enjoyable experiences for both newcomers and veteran players alike. Their support ensures a polished and well-crafted adventure!

Pathfinder 2E Core Rulebooks
We B4 Goblins utilizes the Pathfinder Player Core rulebook for character creation and gameplay, offering a taste of the 2E system’s depth!
Pathfinder Player Core: Character Creation
We B4 Goblins is designed as an excellent starting point for new players utilizing the Pathfinder Player Core. While the module doesn’t require extensive character customization, it showcases the core principles of character creation. Players can experience building a character, though the adventure is accessible even with pre-generated characters.
The module doesn’t explicitly focus on showcasing all ancestries or classes available in the Player Core. However, it provides a solid foundation for understanding the mechanics of ability scores, skills, and feats. It’s a practical introduction to the system, allowing players to learn by doing, rather than being overwhelmed by options. The adventure’s simplicity allows new players to grasp the fundamentals before diving into more complex character builds.
Ancestries Available

We B4 Goblins doesn’t necessitate a deep dive into the full range of ancestries detailed in Pathfinder Player Core. The adventure is intentionally designed to be accessible with a limited selection, focusing on ease of entry for new players. While any ancestry from the Player Core could be used, the module’s narrative doesn’t specifically highlight or require any particular ancestry.
Goblins themselves are prominently featured, naturally, given the adventure’s title! However, players aren’t restricted to playing goblins. The module’s mechanics function smoothly with various ancestries, allowing for diverse party compositions. It’s a flexible starting point, prioritizing gameplay over strict ancestry requirements, making it ideal for introducing the broader ancestry options later.
Classes Available
Similar to ancestries, We B4 Goblins doesn’t mandate specific classes for players. The adventure is balanced to accommodate a wide range of character builds from the Pathfinder Player Core. New players can comfortably select classes like Fighter, Rogue, or Cleric without encountering significant challenges.
The module’s encounters are designed to be manageable regardless of class specialization. While certain classes might excel in specific situations, no class is inherently required or disadvantaged. This flexibility allows players to experiment with different playstyles and discover their preferred class within the Pathfinder 2E system. It’s a great starting point for exploring the diverse class options available!

Spells and Feats
We B4 Goblins, being a low-level introductory adventure, doesn’t heavily rely on complex spellcasting or character feats. Players utilizing spells will primarily employ cantrips and 1st-level spells from the Pathfinder Player Core. Utility spells like Detect Magic or Guidance can be helpful, but aren’t essential for success.
Similarly, character feats aren’t critical. Basic class feats are sufficient for navigating the adventure’s challenges. The focus is on learning core mechanics rather than optimizing builds. The module provides a gentle introduction to the Pathfinder 2E system, allowing players to grasp the fundamentals of spellcasting and feat selection without overwhelming complexity.
Pathfinder GM Core: Game Mastering
Utilizing the Pathfinder GM Core is beneficial when running We B4 Goblins, even though it’s a beginner module. The GM Core provides essential tools for handling encounters, adjudicating rules, and creating an immersive experience. Specifically, the sections on encounter building and monster tactics are useful for managing the goblin encounters.
The GM Core’s guidance on roleplaying NPCs will enhance the goblin characters, making them more memorable. While the module provides a basic framework, the GM Core empowers the Game Master to expand upon the narrative and tailor the adventure to their players’ preferences. It’s a solid foundation for new GMs!
Pathfinder Monster Core: Creature Compendium

The Pathfinder Monster Core is a valuable resource when running We B4 Goblins, offering detailed statblocks for all creatures encountered. While the module itself provides basic statistics, the Monster Core expands upon these, offering more nuanced information on goblin abilities, tactics, and lore.
This allows GMs to create more challenging and engaging encounters. The Monster Core also includes variations of goblins, potentially enriching the adventure with unique goblin types. Furthermore, the compendium provides a broader understanding of goblin society and motivations, enhancing the overall narrative depth. It’s a comprehensive resource for creature management!

Additional Pathfinder Resources
We B4 Goblins is a fantastic starting point, and Pathfinder Treasure Vault expands gear options, while Lost Omens Draconic Codex offers dragon lore.
Pathfinder Treasure Vault: Expanded Gear Options
Pathfinder Treasure Vault significantly enhances 2E games with a wealth of new equipment, particularly benefiting alchemists through a dedicated chapter brimming with innovative items. This resource doesn’t directly relate to We B4 Goblins’ introductory nature, but it provides a natural progression for players after completing that initial adventure.
Beyond alchemical focuses, Treasure Vault introduces alternate crafting rules, offering flexibility in item creation. It also features powerful relics and exceptionally high-cost items, adding layers of complexity and reward for dedicated characters. While We B4 Goblins focuses on foundational gameplay, Treasure Vault expands the possibilities for character customization and long-term progression, enriching the overall Pathfinder experience.
It’s a valuable supplement for GMs seeking to populate their worlds with unique and compelling treasures.
Alchemy Focus in Treasure Vault
Pathfinder Treasure Vault dedicates an entire chapter to expanding alchemical options, a boon for players specializing in this versatile field; While We B4 Goblins doesn’t heavily feature alchemy, Treasure Vault provides a pathway for characters inspired by that adventure to delve deeper into potion-making and elixir creation.
This focus includes a multitude of new alchemical items, reagents, and formulas, allowing alchemists to craft increasingly potent and specialized concoctions. These additions aren’t essential for completing We B4 Goblins, but they offer exciting possibilities for character development and tactical gameplay beyond the introductory module.
The expanded alchemy options enhance the strategic depth of Pathfinder 2E, providing alchemists with a wider range of tools to overcome challenges.
Alternate Crafting Rules
Pathfinder Treasure Vault introduces alternate crafting rules, offering flexibility beyond the standard crafting system presented in the core rulebooks. While We B4 Goblins doesn’t directly require these rules, they provide a richer crafting experience for players who enjoy character customization and resource management.
These alternatives streamline the crafting process, potentially reducing the time and material costs associated with creating items. This can be particularly appealing for players who want to focus on adventuring rather than extensive crafting sessions. The rules allow for more narrative control over item creation, fostering a deeper connection between the character and their gear.
These rules enhance the game’s customization options.
Relics and High-Cost Items
Pathfinder Treasure Vault expands gear options with powerful relics and exceptionally expensive items, going beyond typical adventuring equipment. While We B4 Goblins is a low-level adventure, understanding these options prepares players for future campaigns. Relics are unique, often magical items with significant histories and potent abilities, frequently tied to deities or ancient civilizations.
High-cost items represent the pinnacle of craftsmanship, requiring substantial wealth and rare materials to acquire. These items offer substantial benefits, potentially altering the course of a campaign. They provide long-term goals for characters and reward dedicated treasure hunting.
These items add depth and reward player progression.
Lost Omens Draconic Codex: Dragons in Pathfinder 2E
The 200-page Lost Omens Draconic Codex elevates dragons to prominence within the Pathfinder 2E setting! It provides extensive options for both players and Game Masters, enriching campaigns with draconic lore and mechanics. While We B4 Goblins doesn’t directly feature dragons, this codex expands the world’s possibilities.
Players can explore dragon-themed ancestries and classes, embodying the power and majesty of these legendary creatures. Game Masters gain access to new dragon statblocks, lairs, and plot hooks, enabling them to craft compelling draconic encounters.
This codex is a valuable resource for long-term campaign development.
Dragon Options for Players
The Lost Omens Draconic Codex unlocks exciting player character options tied to dragons, though We B4 Goblins focuses on a different scale of adventure. Players can now embody the essence of dragons through new ancestries, allowing them to play as dragonkin with unique abilities and backgrounds.
Furthermore, the codex introduces dragon-infused classes, granting access to draconic feats and spells. These options allow characters to harness the power of dragons, manifesting scales, breath weapons, and other draconic traits.
This expands character customization, offering a unique and powerful playstyle.
Dragon Options for Game Masters
The Lost Omens Draconic Codex provides Game Masters with a wealth of tools to integrate dragons into their campaigns, even separate from adventures like We B4 Goblins. GMs gain access to new dragon statblocks, detailing various dragon breeds with unique abilities and challenges.
The codex also introduces dragon-themed encounters, quests, and plot hooks, enriching the game world with draconic lore. Furthermore, it offers guidance on creating compelling dragon NPCs, from ancient wyrms to cunning drakes;
These resources empower GMs to craft epic dragon encounters and weave dragons into the fabric of their narratives.
Pathfinder Society Adventures
Pathfinder Society adventures offer organized play experiences, often independent of introductory modules like We B4 Goblins, but fitting within the broader campaign setting. Currently available adventures are designed for characters reaching 5th to 6th level, providing a challenging yet accessible experience for growing parties.
These adventures are typically designed to be completed within a 2-3 hour timeframe, making them ideal for game nights or conventions. During a recent Pathfinder Society event, players investigating the Anthusis Lodge found themselves embroiled in a mystery surrounding the city docks.
These adventures contribute to an ongoing narrative within the Pathfinder world.
Adventure Level Range (5th-6th Level)
While We B4 Goblins serves as an excellent starting point for new players, Pathfinder Society adventures generally cater to characters within the 5th to 6th level range. This progression allows for more complex challenges and strategic combat encounters, building upon the foundational skills learned in introductory modules.
Characters at this level possess a diverse array of abilities and spells, enabling them to tackle intricate puzzles and overcome formidable foes. The adventures are carefully balanced to provide a rewarding experience for seasoned adventurers, while still remaining accessible to those newer to the Pathfinder system.
This level range encourages party synergy and tactical decision-making.
Estimated Playtime (2-3 Hours)
The Pathfinder Society adventure, We B4 Goblins, is designed to be completed within a concise timeframe, typically ranging from 2 to 3 hours of gameplay. This makes it an ideal choice for one-shot sessions or as a quick introduction to the Pathfinder roleplaying experience.
The streamlined narrative and focused objectives contribute to the efficient playtime, allowing groups to experience a complete adventure without requiring a lengthy commitment. This accessibility is particularly appealing to players with limited availability or those eager to sample the game before investing in a longer campaign.
Preparation time for the GM is also relatively minimal.

Technical Resources & Conversions
Creature statblocks for We B4 Goblins are available for Foundry VTT in PDF and JSON formats, aiding digital game mastering!
Foundry VTT Integration
For Game Masters utilizing the Foundry Virtual Tabletop, seamless integration is available for We B4 Goblins, enhancing the digital roleplaying experience. This integration provides convenient access to all necessary game elements directly within the Foundry environment. Specifically, creature statblocks from the module have been meticulously converted and formatted for compatibility.
These statblocks are offered in two versatile formats: PDF and JSON. The PDF format allows for easy viewing and referencing of the creature statistics, while the JSON format enables dynamic import and manipulation within Foundry VTT. This allows for automated tracking of hit points, conditions, and other vital creature information during gameplay, streamlining combat encounters and reducing manual bookkeeping. This conversion ensures a smooth transition from the physical module to the digital tabletop.
Creature Statblocks for Foundry
Dedicated creature statblocks for Foundry VTT have been specifically created to support We B4 Goblins, dramatically improving the Game Master’s workflow. These statblocks aren’t simply images; they are fully functional and integrated into Foundry’s systems. This means hit points, status effects, and abilities can be managed directly within the VTT interface, reducing the need for manual updates during encounters.
The conversion process ensures accuracy and adherence to the Pathfinder 2E ruleset as presented in the module. GMs can quickly deploy goblins and other creatures, customizing their tactics and behaviors with ease. This feature significantly enhances immersion and allows for a more dynamic and engaging gameplay experience for both the GM and players.
PDF and JSON Formats
We B4 Goblins is readily accessible in both PDF and JSON formats, catering to diverse player and Game Master preferences. The PDF version provides a visually appealing and easily readable experience, ideal for those who prefer a traditional tabletop feel. However, for those leveraging digital tools like Foundry VTT, the JSON format is invaluable.
The JSON format allows for seamless integration with Foundry, enabling automated statblock import and character sheet creation. This eliminates manual data entry, saving significant time and reducing the potential for errors. Both formats ensure the module’s content is widely available and adaptable to various playstyles, enhancing accessibility for all Pathfinder enthusiasts.
DC, Statblock, and Treasure Conversions
Comprehensive conversion resources are available to ensure a smooth transition when utilizing We B4 Goblins within a broader Pathfinder 2E campaign. These conversions meticulously address Difficulty Classes (DCs), creature statblocks, and treasure allocations, guaranteeing compatibility and balance.
The conversion work ensures that challenges presented in the module align with the overall power curve of Pathfinder 2E. Statblocks are updated to reflect the new system’s mechanics, and treasure is adjusted to provide appropriate rewards for player characters. This attention to detail minimizes the need for on-the-fly adjustments, allowing Game Masters to focus on storytelling and player engagement.

Abbreviations & Referenced Products
We B4 Goblins, a Paizo Inc. product from 2016 authored by Crystal Frasier, utilizes standard Pathfinder RPG abbreviations for clarity and conciseness!
Common Pathfinder Product Abbreviations
When discussing Pathfinder resources, including the introductory module We B4 Goblins, several abbreviations frequently appear. Understanding these simplifies communication within the community. Paizo Inc., the publisher of We B4 Goblins and the broader Pathfinder line, often uses concise codes to reference their products. While a comprehensive list is extensive, common examples include “PF” for Pathfinder itself, and specific codes denoting rulebook editions or adventure paths.
For instance, referencing a specific adventure might use a numerical code. We B4 Goblins, being a module, is often simply referred to by its title. These abbreviations are particularly useful when discussing resources online, in forums, or during game sessions, streamlining conversations and avoiding lengthy product titles. They ensure everyone understands which Pathfinder materials are being discussed, including free downloads like the PDF version of We B4 Goblins.
Related Pathfinder Roleplaying Game Products
For players enjoying the introductory experience of We B4 Goblins, a wealth of additional Pathfinder Roleplaying Game products await! The Pathfinder Player Core and GM Core, part of the 2025 Remaster Project, offer a complete foundation for character creation and game mastering. Expanding beyond the basics, Pathfinder Treasure Vault provides a vast array of gear options, including alchemy focuses, alternate crafting rules, and powerful relics.
Those fascinated by dragons might explore the Lost Omens Draconic Codex, brimming with options for both players and Game Masters. Furthermore, Pathfinder Society Adventures, like those designed for 5th-6th level characters, offer pre-written adventures playable in 2-3 hours. Downloading the PDF of We B4 Goblins is a fantastic starting point to delve into this expansive universe!
